Recently I was asked to partner with two other Powerhouse Employees to produce a Powerhouse Fundamentals class on rough animation. I decided to do a little mouse character jumping to exemplify all the various types of principles that go into animating a standard shot. For the demonstration I broke it down into Keys, Extremes, Breakdowns, Inbetweens and emphasized the importance of charting. Other principles talked about were Squash and Stretch, Overlap, Drag, Strong Posing and Staging.
I'll post a link to the class itself when it is published.
Sometimes it's nice to just doodle something now and then, hope you enjoy!